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Deconstructive Architecture Development

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   BEEN THERE -- Familiar              My Diagram and the explanation from it. It does share the main idea of how we read the city and what kind of intervention would likely works well. On the way of my last project, this is one of the various way to read, to acquire what's really there, not some surface activity and generally happen in the context. This Diagram explaining how they use the wall in between the store as the place to they communicate with each other. Orientation on pasar baru itself that makes the interaction too 'Acronym' where something built instantly or spontaneously. Well then, the question will be howd we make it and how to make this interaction more relevant.        The bottom of the diagram explaining how the moving end at what exact moment that they decided to stop from moving and interact with other. Movement and Space Required gonna be the important line right here.        By knowing their exact movement, familiarity to the Pasar

Architecture Diagram

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      Architecture can not be divided with diagram. Diagram is one of the numerous approach to define the idea from the design. Every Architect has their own technique on scrapping their plain, how much informative it is, and what the Diagram disclose about. Many technique does make every diagram uniquely shaping the architecture itself. Zaha Hadid, Lebbeus Wood, and Peter Eisenmen are three of the many architecture that for me, their work really - really represent who they are, what they thinking, and how they do the architecture. Its not typical at all, yet we can read it as their diagram, as their way to make the Architecture happen in real life.       Architecture Diagram's trend strike me quite hard that i like it a lot now to produce many of it even from one project or combination of many project. Starting from sketch on paper to editing on the computer or just plain form the paper.              And finally, the render to reach the f

1st Year Project, Self Space

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Its all about SELF SPACE . Every human has their own needs, their own way to do something, their own way to create something, and their own way to BE something. For us to make something for someone with that specific spatial requirement, we need to learn every single things about our client which many of them are an artist. Every artist has their own way to create the "Art" that they usually make. Many way, many needs, many space, many demand, make it more fun for me, well at least for me. Breaking down many things, the way they move, sequence, diagram, help us to find the spatial requirement. Spatial requirement create Spatial Quality, later become the self space the artist needs. Context, Site, its the second things to be considered, to make this kind of space. Unfortunately my team got the "Forest" one. Its not literal, but yeah forest it is.  Its cool though, trying to find real places that not even people can reach that. For my project, which is a dir